N.J. Admin. Code § 13:69E-1.28A - Standards for the approval of a slot machine game
(a) Except as
otherwise provided in this section, each slot machine game which requires a
wager shall have a theoretical return to player (RTP) equal to or greater than
83 percent.
(b) Except as otherwise
provided in this section, all winning combinations used in achieving the
minimum theoretical RTP for each slot machine game shall be available on each
play that requires a wager.
(c)
Slot machines shall not offer a play with odds greater than 100 million to
1.
(d) The theoretical RTP of a
slot machine game shall not decrease by more than one-hundredth of a percentage
point with an increased wager unless the aggregate total of the decreases in
theoretical RTP for plays offered by the slot machine game is no more than
one-half of one percent.
(e) The
following shall not be included as a payout when determining the theoretical
RTP of a slot machine:
1. A payout of
merchandise or thing of value;
2. A
complimentary; or
3. A limited time
payout.
(f) The
projected contribution from a progressive award may count toward the
theoretical RTP of a slot machine in order to achieve the minimum theoretical
RTP as approved by the Division.
(g) A slot machine game that requires
strategy choices, such as video poker, shall:
1. Have its theoretical RTP calculated based
upon the player exercising optimal strategy during game play;
2. Disclose optimal strategy to achieve the
highest theoretical RTP; or
3.
Provide mathematically sufficient information for the patron to derive optimal
strategy in order to achieve the highest theoretical RTP.
(h) When a slot machine offers a play which
permits a patron to risk an award or make a subsequent wager as an extension of
a game outcome, the slot machine shall:
1.
Only allow the patron to risk an award if the award can be increased as a
result of continued play; and
2.
Disclose the optimal strategy or provide mathematically sufficient information
for the patron to derive optimal strategy if the choice affects the theoretical
RTP of the slot machine.
(i) After the selection of game outcome, the
gaming equipment must not make a variable secondary decision that affects the
result shown to the player. For instance, the RNG chooses an outcome that game
will lose. The game must not substitute a particular type of loss to show the
player.
(j) The slot machine shall
be designed in such a manner that prevents scripting and fairly represents the
reel symbols selected by the RNG. It is acceptable to display an alternate
version of the video reel strips during reel spin animation provided that:
1. The top award and bonus trigger symbols
are not displayed more often than they appear on the actual reel
strips;
2. The random selection
process for game outcome is not affected;
3. Stop positions and adjacent symbols are
displayed in the correct order when the spin ends;
4. A description of the alternate spinning
video reels is provided to the Division; and
5. The spinning video reel display is not
misleading.
(k) A slot
machine game that offers free play awards shall not display as a possible
outcome any amount that could only be won through the consecutive activation of
free play awards won on the wager. For example, if the highest jackpot offered
by a slot machine game is $ 1,000 and it is possible to win two free play
awards on one wager, the slot machine game shall not display $ 2,000 as a
possible jackpot.
(l) Each slot
machine game must provide fair notice of the rules of play including all bonus
features, denomination, and related pays. When the rules of play are provided
electronically, the information shall at minimum:
1. Not require a wager to be read;
and
2. Require the patron to exit
the display of the rules prior to activating game play.
(m) Gaming devices that allow a patron to
select from two or more game themes must be capable of displaying the
following:
1. A clear indication of which
game has been selected for play; and
2.A clear description of the rules governing
the game selected.
(n)
Each line played must be clearly marked in order to avoid confusion as to which
line is being played. The amount wagered on each line shall also be clearly
discernable by the patron.
(o)
Winning wagers must be presented to the patron in a manner where the patron can
clearly determine which line provided the winning combination.
(p) The button panel must operate correctly
in conjunction with the submitted pay table program. For example, the button
panel must match the game play in regards to the number of lines being played
and number of credits being wagered.
(q) No device connected to a slot machine
shall be capable of modifying the approved source code of a slot machine
game.
(r) Slot machines may contain
a game with an extended play feature where the player is collecting something
either towards triggering a bonus, or for an additional payout in the
bonus.
(s) When a slot machine
offers a bonus feature that is not dependent on the number of patron credits
available, the slot machine shall alert the patron of his continued eligibility
regardless of whether the patron has credits remaining on the slot
machine.
(t) Slot machines with an
auto pick feature shall:
1. Disclose to the
patron that the slot machine game is designed with an auto pick
feature;
2. Disclose the rules
regarding the auto pick feature; and
3. When the theoretical RTP is based upon
optimal play, select the choice which provides the highest theoretical RTP; or
when the theoretical RTP is not based upon optimal play, perform the selection
in an unbiased manner.
(u) Each slot machine shall include
conspicuous language which states that a malfunction voids all pays.
(v) All free game and re-spin awards must
display the remaining number of games left following each free game or re-spin
unless otherwise approved by the Division.
(w) Slot machines with a transfer to credit
meter feature for jackpots shall:
1.Increment
the coin out meter, or other meter as approved by the Division, by the amount
of the transfer; and
2.Be connected
to a slot monitoring system that:
i.
Precludes the duplicate processing of a lock up transferred to the credit meter
of an electronic gaming device or generates an alert to the surveillance
department upon the occurrence of the processing of a duplicate payment;
and
ii. Generates a daily report of
all Transfer to Credit Meter transactions.
Notes
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