N.J. Admin. Code § 13:69E-1.28P - Technical standards for electronic table games
(a) An
electronic table game means all hardware and software used to automate all or
part of a table game which has been previously approved by the Division.
Electronic games that use an automated dealer and electronic chips shall be
considered slot machines and shall comply with all rules applicable to slot
machines.
(b) Electronic table
games shall:
1. Be identical in layout and
equipment used to play its corresponding authorized non-electronic table game
including when applicable, wagering areas, cards, dice, or tiles;
2. Be designed to achieve a theoretical
payback as provided in the approved rules for each game offered; and
3. Utilize a method to ensure each game
outcome is random in accordance with Division rules for a random number
generator (RNG), when applicable.
(c) The Division may, in its discretion,
forego a formal petition regarding the rules and procedures for a particular
game if the electronic table game offers a minor variation to an existing
non-electronic table game, such as a new supplemental wager.
(d) An electronic table game may utilize a
dealer to facilitate game play provided that the game is designed with features
to rectify dealer errors and address patron complaints when
applicable.
(e) An electronic table
game may utilize virtual gaming chips provided that the electronic table game
is capable of:
1. Accurately tracking and
displaying patron buy-ins, wagers and cash outs for each wagering location;
and
2. Recording all meters
required to generate an electronic table game win report as required by
Division rules.
(f)
Electronic table games may use an electronic tip feature provided that:
1. The electronic table game maintains a tip
meter which accumulates the dollar value of all tips;
2. The electronic table game is capable of
generating a tip report which provides the value of all tips issued during a
given time period; and
3. The
electronic table game is capable of complying with Division rules for dealer
tips.
(g) In the event of
an electronic table game malfunction, all wagering locations shall immediately
enter into a tilt mode and the electronic table game shall automatically
generate an alert notification.
(h)
Each wagering location shall enter into a tilt mode and automatically generate
an alert notification whenever there is a loss of communication between the
wagering station and the electronic table game, when applicable.
(i) Electronic table games shall be equipped
with features designed to address and rectify game play issues which shall
include at a minimum the capability to immediately recall and display the date,
time and outcome of at least the last 10 rounds of play and a minimum of 50
decisions per round.
(j) An
electronic table game shall be designed to recover from an error or power
outage to the state it was in prior to the error or outage.
(k) Electronic table game software shall be
designed to perform a self check upon power up using a secure method of
authentication, such as symmetric encryption, or utilize physical controls
which prevent unauthorized modifications to the electronic table game
software.
(l) The electronic table
game shall be designed to permit the external validation of critical game
content using game authentication terminal (GAT) or other method approved by
the Division.
(m) An electronic
table game may utilize a bill acceptor for the purpose of receiving patron
buy-ins.
(n) An electronic table
game may redeem or issue gaming vouchers provided that it complies with
Division rules regarding electronic table games which utilize gaming vouchers
as set forth in
N.J.A.C.
13:69E-1.28Q.
Notes
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