N.J. Admin. Code § 13:69E-1.28Y - Skill-based games
(a) For
purposes of this subsection the term "identifier" means any specific and
verifiable fact, used by a slot machine or skill-based game, concerning a
player or group of players that is based upon objective criteria relating to
the player or group of players, including, without limitation:
1. The frequency, value, or extent of
predefined commercial activity;
2.
The subscription to or enrollment in particular services;
3. The use of a particular technology
concurrent with the play;
4. The
skill of the player;
5. The skill
of the player relative to the skill of any other player participating in the
same game; and/or
6. The degree of
skill required by the game.
(b) Skill-based games mean any
Division-approved casino or online game where the theoretical return to player
(RTP) cannot be determined by a precise mathematical model based on chance, but
is instead determined by player's physical dexterity and/or mental ability.
Such games are not required to achieve a minimum theoretical RTP. Skill-based
games are distinct from slot machine games that are expected to achieve a
theoretical RTP of 83 percent.
(c)
Skill-based games approved pursuant to this section shall be clearly identified
through the use of a Division-approved logo that inform the patron that the
game is a skill-based game, is not a slot machine, and does not offer a minimum
RTP. The logo shall be continuously visible and either is affixed to the game
or incorporated in the game software. The logo shall contain the following
language: "This game is a skill-based game and the outcome and payouts for this
game are directly determined by your level of skill. For more information
regarding how this game operates and how payouts are determined, please review
the help screens."
(d) All
skill-based games shall display in a readily available, accurate, and
non-misleading manner:
1. The rules of
play;
2. The amount required to
wager on the game;
3. The amount to
be paid on winning wagers;
4. Any
rake or fee charged to play the game;
5. The total amount wagered by the
player;
6. That the outcome of the
game is affected by player skill; and
7. Such additional information sufficient for
the player to reasonably understand the game.
(e) Except as otherwise disclosed to the
player, once a game containing a skill-based feature is initiated, no aspect or
function of the gaming device may be altered during the play of the game based
on the skill of the patron to make an event more or less likely to
occur.
(f) Skill-based games may
contain a feature allowing patrons to gain an advantage over other patrons,
provided that all patrons are advised of that feature. Such features may
include, but are not limited to, patron purchased enhancements, randomly
awarded enhancements, or other advantages.
(g) Skill-based games offering a feature that
allows patrons to gain an advantage over other patrons shall:
1. Clearly describe to all patrons that the
feature is available and the benefit it gives to patrons;
2. Disclose the method for obtaining the
feature; and
3. Provide patrons
with sufficient information to make an informed decision, prior to game play,
as to whether or not to compete against a patron who possesses such a
feature.
(h) All possible
game outcomes that are displayed to the patron of a skill-based game shall be
available prior to the initiation of each play of a game upon which a player
makes a wager or initiates play.
(i) Skill-based games may use an identifier
to determine which game features or levels are available for selection by a
player. Identifiers may not be used to increase the difficulty of a game
without informing the player and cannot disqualify a player from playing a
game.
(j) Skill-based games may
offer patrons the opportunity to compete against a computerized or skilled
house-sponsored opponent provided that the licensee or electronic game:
1. Clearly and conspicuously discloses when a
computerized or skilled house-sponsored opponent is participating;
2. Provides the patron with the ability to
elect whether or not to play against a computerized or house-sponsored
opponent; and
3. Prevents the
computerized or house-sponsored opponent from having access to information that
is otherwise unavailable to a patron (that is, the opponent's hole cards or
upcoming events).
(k)
Peer-to-peer skill-based gaming shall be monitored for collusion and money
laundering activity using an automated feature, or in accordance with the
internal controls of the casino licensee.
(l) A skill-based game may provide an
adaptive feature to increase the payback percentage in order to improve the
actual RTP.
Notes
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