S.D. Admin. R. 20:18:16:15.19 - The play - Flushes Gone Wild

Flushes Gone Wild must be played according to the following rules:

(1) Flushes Gone Wild may be played only on tables designated by the licensee for the play of Flushes Gone Wild. A single deck of cards must be used. Flushes Gone Wild features head-to-head play against the dealer and an optional flush rush bonus bet. Players and the dealer are dealt five cards and combine the cards with the community hand (two cards) to make the longest flush hand possible. Deuces (two-valued cards) are always wild and may be used to complete the flush hand;
(2) To begin the game, each player must make an equal wager on the ante and blind. A player may also make the optional flush rush bonus;
(3) Any dealer tip delivered as a wager may be placed on the ante, blind, or flush rush wagers provided that the player has placed a personal wager on the same wagers;
(4) The dealer presses the green button on the ideal shuffler (set the game to "Flushes Gone Wild") to dispense the first packet of cards. This packet is used for the community hand. The dealer, working clockwise from the dealer's left to the dealer's right, gives each player and the dealer a packet of five cards. The dealer then presses the green button on the i-deal shuffler to dispense all the remaining cards and begin shuffling the next deck;
(5) The dealer shall then burn the first card from the community hand, and spread two cards. The dealer shall also burn the bottom two cards from the hand at this time;
(6) Each player after looking at his or her hand may:
(a) Fold or stay in the game by making a play bet of 2x the player's ante; and
(b) The flush rush bonus wager (if played) is always in action. If the player folds, the dealer picks up the player's ante and blind wagers and tuck the cards face down under the flush rush bonus bet;
(7) The dealer's hand and the two community cards are revealed;
(8) The dealer, working counter-clockwise from right to left, compares the dealer's hand with the hand of each player that stayed in the game;
(9) If a player wins, the player's ante and play bets pay one to one, and the player's blind bet is resolved based on the margin of victory over the dealer according to the payout schedule below:

Win By Pays
5 Cards or more 200 to 1
4 Cards 25 to 1
3 Cards 5 to 1
2 Cards 3 to 1
0 or 1 Push
(10) If a player loses, the player's ante, play, and blind bets lose;
(11) If a player ties, the player's ante, play, and blind bets push;
(12) If the player and dealer have flushes of identical length, the rank of the highest kicker card in the flush determines the winner. For example, Ac-7c-3c loses to Ah-10h-7h;
(13) An ace is the highest card in the flush; and
(14) A player wins the flush rush bonus bet if the player makes a four-card flush or better, even if the player loses to the dealer. Sample pay table below:

Length of Flush Pays
7-Card Natural Flush 250 to 1
7-Card Wild Flush 100 to 1
6-Card Natural Flush 50 to 1
6-Card Wild Flush 10 to 1
5-Card Natural Flush 6 to 1
5-Card Wild Flush 3 to 1
4-Card Natural Flush 1 to 1


S.D. Admin. R. 20:18:16:15.19
42 SDR 93, effective 12/24/2015

General Authority: SDCL 42-7B-4(18), 42-7B-7.

Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.

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