S.D. Admin. R. 20:18:16:15.19 - The play - Flushes Gone Wild
Flushes Gone Wild must be played according to the following rules:
(1) Flushes Gone Wild may be
played only on tables designated by the licensee for the play of Flushes Gone
Wild. A single deck of cards must be used. Flushes Gone Wild features
head-to-head play against the dealer and an optional flush rush bonus bet.
Players and the dealer are dealt five cards and combine the cards with the
community hand (two cards) to make the longest flush hand possible. Deuces
(two-valued cards) are always wild and may be used to complete the flush
hand;
(2) To begin the game, each
player must make an equal wager on the ante and blind. A player may also make
the optional flush rush bonus;
(3)
Any dealer tip delivered as a wager may be placed on the ante, blind, or flush
rush wagers provided that the player has placed a personal wager on the same
wagers;
(4) The dealer presses the
green button on the ideal shuffler (set the game to "Flushes Gone Wild") to
dispense the first packet of cards. This packet is used for the community hand.
The dealer, working clockwise from the dealer's left to the dealer's right,
gives each player and the dealer a packet of five cards. The dealer then
presses the green button on the i-deal shuffler to dispense all the remaining
cards and begin shuffling the next deck;
(5) The dealer shall then burn the first card
from the community hand, and spread two cards. The dealer shall also burn the
bottom two cards from the hand at this time;
(6) Each player after looking at his or her
hand may:
(a) Fold or stay in the game by
making a play bet of 2x the player's ante; and
(b) The flush rush bonus wager (if played) is
always in action. If the player folds, the dealer picks up the player's ante
and blind wagers and tuck the cards face down under the flush rush bonus
bet;
(7) The dealer's
hand and the two community cards are revealed;
(8) The dealer, working counter-clockwise
from right to left, compares the dealer's hand with the hand of each player
that stayed in the game;
(9) If a
player wins, the player's ante and play bets pay one to one, and the player's
blind bet is resolved based on the margin of victory over the dealer according
to the payout schedule below:
Win By | Pays |
5 Cards or more | 200 to 1 |
4 Cards | 25 to 1 |
3 Cards | 5 to 1 |
2 Cards | 3 to 1 |
0 or 1 | Push |
(10)
If a player loses, the player's ante, play, and blind bets lose;
(11) If a player ties, the player's ante,
play, and blind bets push;
(12) If
the player and dealer have flushes of identical length, the rank of the highest
kicker card in the flush determines the winner. For example, Ac-7c-3c loses to
Ah-10h-7h;
(13) An ace is the
highest card in the flush; and
(14)
A player wins the flush rush bonus bet if the player makes a four-card flush or
better, even if the player loses to the dealer. Sample pay table below:
Length of Flush | Pays |
7-Card Natural Flush | 250 to 1 |
7-Card Wild Flush | 100 to 1 |
6-Card Natural Flush | 50 to 1 |
6-Card Wild Flush | 10 to 1 |
5-Card Natural Flush | 6 to 1 |
5-Card Wild Flush | 3 to 1 |
4-Card Natural Flush | 1 to 1 |
Notes
General Authority: SDCL 42-7B-4(18), 42-7B-7.
Law Implemented: SDCL 42-7B-4(18), 42-7B-7, 42-7B-15.
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