Ariz. Admin. Code § R3-12-203 - Ball Toss Games
A.
General Standards. A concessionaire shall ensure that:
1. Each ball used at a location is the same
weight and size; and
2. Targets are
either of identical weight and size or color-coded to show target differences,
or any target difference is described on a sign.
B. Game Descriptions and Specific Standards
1. Milk Bottle. A player tosses or throws a
specified number of balls at simulated milk bottles. The player wins by either
tipping over or knocking bottles off a raised platform as designated by the
concessionaire. A Concessionaire may vary the number of bottles and balls used
in each game. A concessionaire shall ensure that:
a. The bottles are constructed of wood,
metal, plastic, or a combination of these materials;
b. There are no floating or loose weights in
bottles; and
c. The weight of each
bottle does not exceed 7.5 pounds.
2. Milk Can. If a player tosses a ball into
the opening of a milk can, cone, or similar object, the player wins the
designated prize.
3. Football and
Tire. If a player tosses or throws a football through a stationary tire or
hoop, the player wins the designated prize.
4. Basketball and Hoop. If a player tosses or
throws a basketball through a basketball or similar hoop, the player wins the
designated prize.
5. Bushel Basket.
If a player tosses each ball into a bushel basket or similar object mounted on
a stationary backdrop at a fixed angle, and the ball stays in the basket, the
player wins the designated prize. If a ball hits the rim and stays in the
basket, the player wins the designated prize.
6. Cat, Circle, Star, or Diamond. If a player
tosses each ball into a simulated cat's mouth or a round, diamond-shaped, or
star-shaped hole, the player wins the designated prize.
7. Ping-Pong Ball and Floating Target. A
player tosses each ping-pong ball into a dish, saucer, cup, or ashtray floating
in water. If a predetermined number of balls remain in the dishes, saucers,
cups, or ashtrays, the player wins the designated prize. A concessionaire shall
ensure that dishes, saucers, cups, or ashtrays are:
a. Not stacked on top of each other;
and
b. In the water and floating at
water level.
8. Break
the Plate, Record, or Bottle. A player tosses or throws a specified number of
balls at a plate, phonograph record, or bottle. The player wins a designated
prize based upon the number of targets broken.
9. Punk Rack. The targets for this game are
rows of dolls or cats on a ledge at the back of the location. If the player
knocks the correct number of dolls or cats over or off of the ledge, the player
wins the designated prize. A concessionaire shall ensure that:
a. The dolls or cats are filled with sawdust,
polystyrene, cotton, or a similar material;
b. The hair protruding from the side of the
dolls or cats does not exceed three inches.
10. Rolldown. The player rolls a specified
number of balls down an alley. The object of the game is to place the balls in
numbered slots at the end of the alley. The concessionaire calculates the total
score by adding the numbers of the slots that contain a ball at the end of the
game. If a player achieves a score above or below a predetermined number, the
player wins the designated prize. A concessionaire shall ensure that the alley
surface is smooth.
a. 3-Pin. The player rolls
a specified number of balls down an alley. The object of the game is to knock
over all three pins sitting on designated spots in a triangle. A concessionaire
shall:
i. Set the triangle with the two front
pins on a line that is perpendicular to a line coming from the
player;
ii. Set the front pins so
the ball may knock down both pins if the player's roll is between the
pins;
iii. Mark the alley with a
grid and spots for the pins;
iv.
Ensure that the designated spots are no larger than the base of the pins;
and
v. Ensure that the alley is a
smooth, level surface no more than six feet long.
b. Sidewinder. The object of the game is for
the player to control a ball rolling down a downward-slanted, multi-curved
alley by tilting the alley to one side or the other with a steering wheel. The
player wins by putting the ball through a hole at the end of the alley without
the ball falling off the alley. Side rails may be used on part of the alley to
help the player control the ball. A concessionaire shall ensure that the alley
is a smooth, flat surface with a downward angle of no more than 15
degrees.
11. Skee Ball.
A player rolls a specified number of balls up a mechanical alley into numbered
targets. A mechanical scorer or computer calculates the score to determine
whether the player wins the designated prize. A concessionaire shall ensure
that the alley surface is smooth.
12. Bank Ball. The object of the game is for
a player to bank a ball off the front surface of a sandwich board into a basket
located in front of the board's legs. The player shall use only the front
surface of the board. A concessionaire shall:
a. Ensure that the board is a sandwich board
that, together with its legs, is not more than six feet high;
b. Ensure that there are two chains attached
to the legs to secure the board when it is opened to the standing
position;
c. Secure the basket to
the legs of the sandwich board so that the basket is a minimum of nine inches
in front of the board's legs; and
d. Ensure that the board surface is
smooth.
13. Kiddie Toss.
A player throws a velcro-covered ball at a velcro target. If the player hits
the target, the player wins the designated prize. If a ball does not stick to a
target, the player may throw again with a different ball.
Notes
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