13 Miss. Code. R. 8-2.1 - Electrical Interference Immunity
(a) A gaming device
must exhibit total immunity to human body electrostatic discharges on all
player-exposed areas. For purposes of this standard, a human body discharge is
considered to be an electrical potential of not greater than 20,000 volts DC
discharged through a network with a series resistance of 150 to 1500 ohms
shunted by a capacitance of 100 to 150 picofarads. The device must withstand
this discharge repeated at one second intervals. The power source for this
human body equivalent is a high - impedance source such that, in effect, the
energy available for a given discharge is limited to that contain ed in the
shunt capacitor.
(b) A gaming
device may exhibit temporary disruption when subjected to electrostatic
discharges of 20,000 to 27,000 volts DC through a network with a series
resistance of 150 to 1500 ohms shunted by a capacitance of 100 to 150
picofarads, but must exhibit a capacity to recover and complete an interrupted
play without loss or corruption of any stored or displayed information and
without component failure.
(c)
Gaming device power supply filtering must be sufficient to prevent disruption
of the device by repeated switching on and off of the AC power. The device must
not exhibit disruption when a 1 microfarad capacitor, charged to plus or minus
680 volts DC is discharged between the hot and neutral AC supply lines, at any
phase from zero to 360 degrees, with a repetition rate of 30 times per
second.
(d) The random number
generator and random selection process must be impervious to influences from
outside the device, including, but not limited to, electro-magnetic
interference, electro-static interference, and radio frequency interference. A
gaming device must use appropriate communication protocols to protect the
random number generator and random selection process from influence by
associated equipment which is conducting data communications with the gaming
device.
(Adopted: 09/15/2004.)
Notes
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