(a) The
following words and terms as used for the game of
craps shall have the
following meanings:
"Boxperson" means the person responsible for answering any
questions or resolving any disputes regarding the conduct of the game.
"Come out point" shall mean a total of four, five, six,
eight, nine or 10 thrown by the shooter on the come out roll.
"Come out roll" means the first roll of the dice at the
opening of the game and the first roll of the dice after a decision with
respect to a "pass bet" and "don't pass bet" has been made.
"Come point" means a total of four, five, six, eight, nine or
10 thrown by the shooter on the next roll following placement of a come bet or
don't come bet.
"Crap" means the shooter throws a two, three or 12 on the
come-out roll.
"Natural" means if the shooter throws a seven or 11 on the
come-out roll.
"Stickperson" means the person responsible for the dice in
play.
"Shooter" means the player who is currently throwing the
dice.
(b) The following
equipment shall be used in the game of
craps:
1. A table with high walled sides and an
upright rail, which surrounds the table's outside edges, sufficient to prevent
the dice from rolling off the table, forming a rectangular enclosure. On the
surface of the table is a layout showing all possible wagering options;
and
2. Five or more dice with the
following specifications:
i. Being formed in
the shape of a perfect cube and of a size no smaller than 0.75 of an inch on
each side nor any larger than 0.775 of an inch on each side;
ii. Being transparent and made exclusively of
cellulose except for the spots, name or trade name of the licensed equipment
provider and serial numbers or letters contained thereon;
iii. Having the surface of each of its sides
perfectly flat and the spots contained in each side perfectly flush with the
area surrounding them;
iv. Having
all edges and corners perfectly square and forming perfect 90 degree
angles;
v. Having the texture and
finish of each side exactly identical to the texture and finish of all other
sides;
vi. Having its weight
equally distributed throughout the cube and no side of the cube heavier or
lighter than any other side of the cube;
vii. Having its six sides bearing white
circular spots from one to six respectively with the diameter of each spot
equal to the diameter of every other spot on the die;
viii. Having spots arranged so that the side
containing one spot is directly opposite the side containing six spots, the
side containing two spots is directly opposite the side containing five spots
and the side containing four spots is directly opposite the side containing
three spots; each spot shall be placed on the die by drilling into the surface
of the cube and filling the drilled out portion with a compound which is equal
in weight to the weight of the cellulose drilled out and which forms a
permanent bond with the cellulose cube, and shall extend into the cube exactly
the same distance as every other spot extends into the cube to an accuracy
tolerance of .0004 of one inch; and
ix. Having the name or the trade name of the
licensed equipment provider imprinted or impressed thereon.
(c) The dealer shall be
responsible for the betting, the payouts and the general conduct of the game in
accordance with the provisions of this subchapter.
(d) The boxperson shall be responsible for
any questions or disputes regarding the conduct of the game consistent with the
provisions of this subchapter.
(e)
The stickperson shall be responsible for:
1.
Controlling the dice at the table;
2. Retaining all dice not in play in a dice
cup;
3. Offering at least five dice
from which the first shooter shall select two to throw;
4. Calling out the sum of the numbers on the
high or uppermost sides of the two dice when the dice come to rest after a
valid throw; and
5. Collecting the
dice.
(f) Any number of
players can play provided there is room at the table.
(g) The method of play for the game of
craps
shall be as follows:
1. The stickperson shall
offer the dice to the player immediately to the left of the boxperson at the
table. If the player rejects the dice, the stickperson shall offer the dice to
each of the other players in turn, clockwise around the table until a player
accepts the dice;
2. The first
player to accept and select two dice becomes the shooter. The shooter throws
until he throws a pass or a miss-out;
3. The dice are thrown. After the dice come
to rest, the numbers on the upward faces of the dice are added together. The
total is the deciding number;
4. On
the come-out, if the shooter throws a natural (seven or 11), it is a winning
decision called a pass;
5. On the
come-out, if the shooter throws a crap (two, three or 12), it is a losing
decision called a miss-out. If the shooter throws a four, five, six, eight,
nine or 10, that number becomes the shooter's point and the shooter continues
throwing until either the shooter throws the point again, which is a winning
decision or pass; or the shooter throws a seven, which is a losing decision or
a miss-out;
6. When the shooter
misses out on the point, the dice pass to the next player on his or her left,
and it becomes the next player's turn to shoot. The shooter may pass the dice
to the next player on completion of a decision without waiting to miss out on
the point;
7. Any player may refuse
to shoot in his or her turn, and pass the dice to the next player;
and
8. Players may call for a
change of dice at any time; the change shall take place immediately after the
next decision.
(h) The
following shall constitute the definitions of permissible wagers at the games
of
craps and mini-
craps:
1. All bets shall be
made before the dice are thrown and shall consist of the following:
i. "Pass
bet" shall mean a wager placed on
the pass line of the layout immediately prior to the come out roll.
(1) The pass
bet shall win if, on the come
out roll:
(A) A total of seven or 11 is
thrown; or
(B) A total of four,
five, six, eight, nine or 10 is thrown and that total is again thrown before a
seven appears.
(2) The
Pass
Bet shall lose if, on the come out roll:
(A) A total of two, three, or 12 is thrown;
or
(B) A total of four, five, six,
eight, nine or 10 is thrown and a seven subsequently appears before the total
is again thrown.
ii. "Don't Pass
Bet" shall mean a wager
placed on the Don't Pass Line of the layout immediately prior to the come out
roll.
(1) The Don't Pass
Bet shall win if, on
the come out roll:
(A) A total of two or three
is thrown; or
(B) A total of four,
five, six, eight, nine or 10 is thrown and a seven subsequently appears before
the total is again thrown.
(2) The Don't Pass
Bet shall lose if, on the
come out roll:
(A) A total of seven or 11 is
thrown; or
(B) A total of four,
five, six, eight, nine or 10 is thrown and that total is again thrown before a
seven appears.
(3) The
Don't Pass Bet shall be void if, on the come out roll, a total of 12 is
thrown.
iii. "Come
Bet"
shall mean a wager placed on the Come Line of the layout at any time after the
come out roll.
(1) The Come
Bet shall win if,
on the roll immediately following placement of such
bet:
(A) A total of seven or 11 is thrown;
or
(B) A total of four, five, six,
eight, nine or 10 is thrown and that total is again thrown before a seven
appears.
(2) The Come
Bet shall lose if, on the roll immediately following placement of such
bet:
(A) A total of two, three, or 12 is thrown;
or
(B) A total of four, five, six,
eight, nine or 10 is thrown and a seven subsequently appears before that total
is again thrown.
iv. "Don't Come
Bet" shall mean a wager
placed on the "Don't Come" area of the layout at any time after the come out
roll.
(1) The Don't Come
Bet shall win if, on
the roll immediately following placement of such
bet:
(A) A total of two or three is thrown;
or
(B) A total of four, five, six,
eight, nine or 10 is thrown and a seven subsequently appears before that total
is again thrown;
(2) The
Don't Come
Bet shall lose if, on the roll immediately following placement of
such
bet:
(A) A total of seven or 11 is
thrown; or
(B) A total of four,
five, six, eight, nine or 10 is thrown and that total is again thrown before a
seven appears.
(3) The
Don't Come Bet shall be void if, on the roll immediately following placement of
such bet, a total of 12 is thrown.
v. "Place Bet to Win" shall mean a wager that
may be made at any time on any of the numbers four, five, six, eight, nine or
10 which shall win if the number on which the wager was placed is thrown before
a seven and shall lose if a seven is thrown before such number. All place bets
shall be inactive on any come out roll unless called "on" by the player and
confirmed by the dealer through placement of an "on" marker button on top of
such player's wager.
vi. A "Place
Bet to Lose" shall mean a wager that may be made at any time against any of the
numbers four, five, six, eight, nine or 10 which shall win if a seven is thrown
before the particular number against which the wager is placed and shall lose
if the particular number against which the wager is placed is thrown before a
seven appears.
vii. "Four the
Hardway" shall mean a wager, that may be made at any time, which shall win if a
total of four is thrown the hardway (that is, with two appearing on each die)
before four is thrown in any other way and before a seven is thrown.
viii. "Six the Hardway" shall mean a wager,
that may be made at any time, which shall win if a total of six is thrown the
hardway (that is, with three appearing on each die) before six is thrown, in
any other way and before a seven is thrown.
ix. "Eight the Hardway" shall mean a wager,
that may be made at any time, which shall win if a total of eight is thrown the
hardway (that is, with four appearing on each die) before eight is thrown in
any other way and before seven is thrown.
x. "10 the Hardway" shall mean a wager, that
may be made at any time, which shall win if a total of 10 is thrown the hardway
(that is, with five appearing on each die) before 10 is thrown in any other way
and before a seven is thrown.
xi.
"Field Bet" shall mean a one roll wager that may be made at any time which
shall win if any one of the totals two, three, four, nine, 10, 11 or 12 is
thrown on the roll immediately following placement of such bet and shall lose
if a total of five, six, seven or eight is thrown on such roll.
xii. "Any Seven" shall mean a one roll wager
that may be made at any time which shall win if a total of seven is thrown on
the roll immediately following placement of such bet and shall lose if any
other total is thrown.
xiii. "Any
Craps" shall mean a one roll wager that may be made at any time which shall win
if a total of two, three or 12 is thrown on the roll immediately following
placement of such bet and shall lose if any other total is thrown.
xiv. "Craps Two" shall mean a one roll wager
that may be made at any time which shall win if a total of two is thrown on the
roll immediately following placement of such bet and shall lose if any other
total is thrown.
xv. "Craps Three"
shall mean a one roll wager that may be made at any time which shall win if a
total of three is thrown on the roll immediately following placement of such
bet and shall lose if any other total is thrown.
xvi. "Craps Twelve" shall mean a one roll
wager that may be made at any time which shall win if a total of 12 is thrown
on the roll immediately following placement of such bet and shall lose if any
other total is thrown.
xvii. "11 in
One Roll" shall mean a one roll wager that may be made at any time which shall
win if a total of 11 is thrown on the next roll and shall lose if any other
total is thrown.
xviii. "Craps-11
or C and E" shall mean a one roll wager that may be made at any time which
shall win, as provided at (i)4 below if either a craps (two, three or 12) or 11
is rolled immediately following placement of such bet and shall lose if any
other total is thrown.
xix. "Horn
Bet" shall mean a one roll wager that may be made at any time which shall win
if any one of the totals two, three, 11 or 12 is thrown on the roll immediately
following placement of such bet and shall lose if any other total is
thrown.
xx. "Horn High Bet" shall
mean a wager that may be made at any time which shall win if any one of the
totals two, three, 11 or 12 is thrown on the roll immediately following
placement of such bet and shall lose if any other total is thrown. A Horn High
Bet shall be placed in units of five with four units wagered as a Horn Bet and
an additional unit wager on one of the totals two, three, 11 or 12. A casino
licensee that does not have a designated area on its layouts for the acceptance
of a Horn High Bet shall break down the wager into two separate wagers on the
"Horn" and one of the totals two, three, 11 or 12.
(i) Payout odds shall be as
follows:
1. All odds stated on any layout or
in any brochure or other publication distributed by a casino night licensee
shall be stated through use of the word "to" and no odds shall be stated
through use of the word "for."
2.
No
casino night licensee or any employee or agent thereof shall pay off
winning
wagers at the game of
craps or mini-
craps at less than the odds listed below. A
casino night licensee may pay off
winning wagers at higher odds than those
listed below provided that such odds are uniform at the
casino night event.
| Wager |
Payout Odds |
| Pass Bet
|
1 to 1 |
| Don't Pass Bet
|
1 to 1 |
| Come Bet
|
1 to 1 |
| Don't Come Bet
|
1 to 1 |
| Place Bet Four to Win |
9 to 5 |
| Place Bet Five to Win |
7 to 5 |
| Place Bet Six to Win |
7 to 6 |
| Place Bet Eight to Win |
7 to 6 |
| Place Bet Nine to Win |
7 to 5 |
| Place Bet 10 to Win |
9 to 5 |
| Place Bet Four to Lose |
5 to 11 |
| Place Bet Five to Lose |
5 to 8 |
| Place Bet Six to Lose |
4 to 5 |
| Place Bet Eight to Lose |
4 to 5 |
| Place Bet Nine to Lose |
5 to 8 |
| Place Bet 10 to Lose |
5 to 11 |
| Four the Hardway |
7 to 1 |
| Six the Hardway |
9 to 1 |
| Eight the Hardway |
9 to 1 |
| 10 the Hardway |
7 to 1 |
| Field Bet
|
1 to 1 on three, four,nine, |
| 10, 11 |
| 2 to 1 on two |
| 2 to 1 on 12 |
| Any Seven |
4 to 1 |
| Any Craps
|
7 to 1 |
|
Craps Two |
30 to 1 |
|
Craps Three |
15 to 1 |
|
Craps 12 |
30 to 1 |
| 11 in one roll |
15 to 1 |
3. A Horn Bet
and Horn High Bet shall be paid as if they were four separate wagers on two,
three, 11 and 12.
4. A Craps-11 or
C and E bet shall be paid as if one half of the wagered amount had been placed
on "Any Craps" and one half on "11," and shall be paid as if two separate
wagers were made for the one roll.
(j) In addition to the payout odds set forth
in (i) above for place bets to win on four, five, six, eight, nine and 10, a
casino licensee may offer a player the option of receiving true odds on these
bets in return for the player paying to the casino licensee, at the time of
making the
bet, a percentage of the amount wagered which in no event shall
exceed five percent of such wager. Under such circumstances, a casino licensee
shall conform to the odds listed below in paying off
winning wagers on these
bets:
|
Bet
|
Odds |
| Four to Win |
2 to 1 |
| Five to Win |
3 to 2 |
| Six to Win |
6 to 5 |
| Eight to Win |
6 to 5 |
| Nine to Win |
3 to 2 |
| 10 to Win |
2 to 1 |
(k) In
addition to or in lieu of the payout odds set forth in (i) above for place bets
to lose on four, five, six, eight, nine and 10, a casino licensee may offer a
player true odds on these bets in return for the player paying to the casino
licensee, at the time of making the
bet, a percentage of the amount the player
could win on such
bet which in no event shall exceed five percent of such
wager. Under such circumstances, a casino licensee shall conform to the odds
listed below in paying off
winning wagers on these bets:
|
Bet
|
Odds |
| Four to Lose |
1 to 2 |
| Five to Lose |
2 to 3 |
| Six to Lose |
5 to 6 |
| Eight to Lose |
5 to 6 |
| Nine to Lose |
2 to 3 |
| 10 to Lose |
1 to 2 |
(l) Except as
provided for in (j) and (k) above, no casino licensee shall charge any
percentage, fee or vigorish to a player in making any wager in the game of
craps or mini-craps.