N.M. Admin. Code § 15.1.7.23 - ERROR CONDITIONS AND CLEARING BY AN ATTENDANT
A. A gaming machine shall be capable of
detecting and displaying, and an attendant may clear, all of the following
error conditions:
(1) coin- or token-in
jam;
(2) coin- or token-out
jam;
(3) hopper empty or
timed-out;
(4) RAM error;
(5) hopper runaway or extra coin or token
paid out;
(6) coin- or token-in
error conditions;
(7) reel spin
error of any type, including a misindex condition of rotating reels; the
specific reel number must be identified in the error indicator; and
(8) low RAM battery, for batteries external
to the RAM itself, or low power source.
B. A description of the gaming machine error
codes and their meanings shall be contained inside each gaming
machine.
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