58 Pa. Code § 661a.5 - Throw of the dice; invalid roll of the dice
(a) After
selecting the Offensive and Defensive Dice, the Quarterback shall throw the
three selected dice so that they leave the Quarterback's hand simultaneously
and in a manner which causes the dice to strike the end of the table farthest
from the Quarterback.
(b) A roll of
the dice shall be invalid if any of the dice go off the table or if one die
comes to rest on top of the other.
(c) The stickperson shall have the authority
to invalidate a roll of the dice by calling "no roll" for any of the following
reasons:
(1) The dice do not leave the
Quarterback's hand simultaneously.
(2) Any of the dice fail to strike the end of
the table farthest from the Quarterback.
(3) Any of the dice come to rest on the chips
constituting the bank of chips located in front of the stickperson.
(4) Any of the dice come to rest in the dice
cup in front of the stickperson or on one of the rails surrounding the
table.
(5) The use of a cheating,
crooked or fixed device or technique in the roll of the dice.
(6) The stickperson considers the throw to be
improper.
(d) A throw of
the dice which results in the dice coming into contact with any chips or
plaques on the table, other than the bank of chips located in front of the
stickperson, is not a cause for a call of "no roll."
(e) When the dice come to rest from a valid
throw, the stickperson shall at once call out the numbers on the uppermost or
skyward sides of the three dice. Only one face on each die shall be considered
uppermost or skyward.
(f) In the
event any of the dice do not land flat on the table (for example, one edge of
the die is resting cocked on a stack of chips), the side directly opposite the
side that is resting on the chips or other object shall be considered uppermost
or skyward. If more than one side of a die is resting on a stack of chips or
other object, the roll shall be void and the dice shall be rethrown.
(g) In the event of a dispute as to which
face is uppermost, the stickperson has discretion to determine which face is
uppermost or to order the throw be void and the dice be rethrown.
(h) After calling the throw, the stickperson
shall collect the dice and bring them to the center of the table. All wagers
decided by that throw shall then be settled. The stickperson shall then pass
the dice to the Quarterback for the next throw. When collecting the dice and
passing them to the Quarterback, the stickperson shall use a stick designed for
that purpose.
Notes
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