58 Pa. Code § 690.7 - [Effective until 3/23/2026] Pachinko bonus game
(a) Pachinko is
a bonus game in which a puck is dropped down a wall to determine the winning
multiplier.
(b) Pachinko shall be
conducted on a Pachinko board which shall be a wall consisting of a multitude
of pegs above 16 landing spots which display potential multipliers.
(c) The Pachinko game shall begin with
potential multiplier being generated and displayed at the bottom of the
Pachinko board. The following apply to multipliers:
(1) The multipliers may range from 2* to
400*.
(2) In addition to the
multiplier range stated in paragraph (1), "Double" may be displayed in one
slot.
(3) If a Top Slot multiplier
is applied in accordance with subsection (f), the final payout odds may exceed
the 400* stated in paragraph (1).
(d) The game presenter shall drop the puck
from the randomly selected location at the top of the Pachinko board in the
area directly above and between landing spots 4 through 13-the center half of
the Pachinko board. The puck will proceed to travel through the pegs on the
board and come to rest in one of the landing spots indicating the winning
payout odds.
(e) In the event that
the puck comes to rest in slot marked "Double," all of the following apply:
(1) All other multipliers in the other
landing spots shall be doubled.
(2)
The "Double" shall be replaced with 50*.
(3) The puck drop zone shall be randomly
selected and the game presenter shall drop the puck from the randomly selected
drop zone.
(4) The puck shall
proceed to travel through the pegs on the board and come to rest in a landing
spot. The multiplier displayed in the landing spot shall constitute the winning
payout odds.
(f) If
applicable, the Top Slot multiplier authorized under §
690.3 (relating to Top Slot
multiplier) shall be multiplied by all 16 payout odds prior to the puck being
dropped in accordance with subsection (d). For example, if the initial Pachinko
multiplier is 5* (5 to 1 odds) and the Top Slot multiplier was 7* on Pachinko,
the multiplier would become 35* (35 to 1).
(g) Notwithstanding subsections (d) and (e),
a Rescue Drop may randomly be activated when the puck comes to rest on a 2*, 3*
or 4* multiplier. When a Rescue Drop is activated, all of the following apply:
(1) A multiplier lower than the triggering
multiplier shall be updated to be equal to the triggering multiplier. For
example, if the puck came to rest in a 4* multiplier slot, all 2* or 3* shall
be replaced with 4*.
(2) A
multiplier equal to or greater than the triggering multiplier shall remain the
same. For example, if the puck came to rest in a 4* multiplier slot, the 4* and
any multipliers greater than 4* will remain unchanged.
(3) The puck drop zone shall be randomly
selected and the game presenter shall drop the puck from the randomly selected
drop zone.
(4) The puck shall
proceed to travel through the pegs on the board and come to rest in a landing
spot. The multiplier displayed in the landing spot shall constitute the winning
payout odds. No additional Rescue Drops shall follow.
Notes
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