Tenn. Comp. R. & Regs. 1350-01-.08 - SPORTS GAMING ACCOUNTS
(1) Interactive
Sports Gaming shall only be engaged in by Players who have established a Sports
Gaming Account with an approved Licensee.
(2) The information necessary to establish a
Sports Gaming Account shall be recorded and maintained for a period of five (5)
years by the Licensee.
(3) Prior to
the establishment of a Player's Sports Gaming Account, a Licensee shall, at a
minimum, verify a Player's identity using the KYC methods set forth in
subparagraphs (a) and (b), below. If the KYC methods set forth in subparagraphs
(a) and (b), below, are unsuccessful in verifying the Player's identity, the
Licensee may use the manual KYC process set forth in subparagraph (c), below.
(a) A Licensee shall, at a minimum, require a
Player to submit the following information:
1.
The Player's legal first name;
2.
The Player's legal last name, which the Licensee shall verify as an exact match
with its KYC Vendor's data sources;
3. The Player's date of birth (including day,
month, and year), which the Licensee shall verify as an exact match with its
KYC Vendor's data sources;
4. The
Player's social security number ("SSN"), or only the last four digits of the
SSN if sufficient, which the Licensee shall verify as an exact match with its
KYC Vendor's data sources;
5. The
Player's residential address (other than a post office box);
6. The Player's phone number(s);
and
7. An e-mail account for the
Player.
(b) A Licensee
shall ensure that the individual attempting to establish a Sports Gaming
Account is the individual that they hold themselves out to be through at least
one of the following authentication methods;
1. Requiring three knowledge-based questions
to be successfully answered;
2.
Verification that the device ID and phone number match the Player's KYC
data;
3. Verification of a valid
government-issued ID;
4.
Verification of biometric identification with a valid government-issued ID;
or
5. Any other method approved by
the Council.
(c) Manual
KYC verification: If the KYC methods set forth in subparagraphs (a) and (b),
above, are unsuccessful, the Licensee may use a manual KYC process that
includes a review of the Player's submitted documentation to authenticate all
KYC data as described in subparagraph (a), above.
(4) Prior to the establishment of a Player's
Sports Gaming Account, the Licensee shall:
(a)
Verify that the Player is not a Prohibited Participant using commercially
reasonable means or through approved KYC procedures;
(b) Provide the Player a definition of
Prohibited Participant; and
(c)
Record the Player's acknowledgment that the Player is not a Prohibited
Participant.
(5)
Licensees shall record the Player's acceptance of the terms and conditions and
privacy policy and acknowledgment that the information provided is accurate and
the Player is prohibited from allowing any other Person to access or use the
Player's Sports Gaming Account.
(6)
If a Licensee determines that the information provided by a Player to make a
deposit or process a withdrawal is inaccurate or incapable of verification;
fails to verify the identity of the Player; or the Player violates the policies
and procedures of the Licensee, the Licensee shall, within ten (10) calendar
days, require the submission of additional information from the Player that can
be used to remedy any violation or failure to verify the identity of the Player
or funds deposit or withdrawal information of the Player. If such information
is not provided or does not result in verification of the Player's identity or
deposit or withdrawal information, the Licensee shall:
(a) Immediately suspend the Player's Sports
Gaming Account and not allow the Player to place Wagers;
(b) Retain any winnings attributable to the
Player;
(c) Refund the balance of
deposits made to the account to the source of such deposit or by issuance of a
check; and
(d) Deactivate the
account.
(7) Licensees
shall notify the Player of the establishment of the Sports Gaming Account by
e-mail, text message, or first-class mail. Once a Sports Gaming Account is
created, a secure personal identification (e.g., a unique username) for the
Player authorized to use the Sports Gaming Account shall be established that is
reasonably designed to prevent the unauthorized access to, or use of, the
Sports Gaming Account by any individual other than the Player for whom the
Sports Gaming Account is established.
(8) A Player shall have only one (1) Sports
Gaming Account for each Licensee.
(9) A Sports Gaming Account may be funded
using:
(a) Debit cards;
(b) Electronic bank transfers, including such
transfers through third parties;
(c) Online and mobile payment systems that
support online money transfers;
(d)
Winnings or payouts; and
(e) Any
other method approved by the Council that is initiated with cash. Licensees
must ensure that any method identified above is able to segregate and prevent
the use of funding originating from credit cards. Licensees are permitted to
utilize a global or single wallet functionality, but credit card funds in any
global or single wallet must be segregated from usage in the state of
Tennessee.
(10) Funds
may be withdrawn from a Player's Sports Gaming Account as follows:
(a) Wagers;
(b) Cashier's check, wire transfer, or money
order by the Licensee made payable to the Player and issued directly or
delivered to the Player's address on file with Licensee;
(c) Credits to the Player's debit card, so
long as that debit card has been registered in the Licensee's system for at
least forty-eight (48) hours;
(d)
Electronic bank transfers, including transfers through third parties;
(e) Online and mobile payment systems that
support online money transfers; or
(f) Any other method approved by the
Council.
(11) A Player's
request for withdrawal of Player funds shall be completed within five (5)
business days, unless another time is explicitly stated in the Licensee's House
Rules or Terms and Conditions, or there is a pending unresolved dispute between
Player and Licensee. A Licensee may withhold funds from withdrawal until all
funding transactions with the Player have cleared or the chargeback period
ends.
(12) All adjustments to a
Player's Sports Gaming Account for individual amounts of five hundred dollars
($500.00) or less shall be periodically reviewed by Key Personnel or his or her
designee. All other adjustments shall be authorized by Key Personnel or his or
her designee prior to being entered. Procedures for adjustments in accordance
with this rule shall be included in the Licensee's internal controls.
(13) Licensees shall not allow the transfer
of funds or credits between Players.
(14) Each transaction with respect to a
Sports Gaming Account between a Player and Licensee, except the placement or
settlement of a Wager, must be confirmed by e-mail, telephone, text message, or
other means agreed upon by the Player and Licensee. Licensees shall provide an
account statement with details to a Player on demand, which shall include
account activity for at least the six (6) months preceding the twenty-four (24)
hours prior to the request. In addition, Licensees shall, upon request, be
capable of providing to a Player a summary statement of all Player activity
during the past twelve (12) months.
(15) Licensees shall suspend Wagers from
being made and Immediately re-verify a Player's identification upon reasonable
suspicion that the Player's identification or Sports Gaming Account has been
compromised.
(16) Licensees shall
offer a readily accessible method for a Player to close his or her Sports
Gaming Account. Any balance remaining in a Player's Sports Gaming Account
closed by a Player shall be refunded within five (5) business days of notice
from the Player to the Licensee, or pursuant to another time explicitly stated
in the Licensee's House Rules or Terms and Conditions.
(17) Sports Gaming Systems shall employ a
mechanism that can detect and prevent any Player-initiated Interactive Sports
Gaming or withdrawal activity that would result in a negative balance of a
Sports Gaming Account.
(18) A
Player's Sports Gaming Account shall be disabled after three (3) failed log-in
attempts and require Multi-Factor Authentication to recover or reset a password
or username.
(19) A Licensee shall
employ a mechanism that places a Sports Gaming Account in a suspended mode in
the following situations:
(a) When requested
by the Player to implement a self-exclusion or cool-off period in accordance
with the Licensee's Responsible Gaming Plan as approved by the
Council;
(b) When required by the
Council;
(c) Upon the Licensee's
determination or notice from the Council that a Player is a Prohibited
Participant; or
(d) When the
Licensee knows or has reason to know of any of the following:
1. Illegal activity;
2. A negative account balance;
3. Five (5) failed ACH deposit attempts
within a 24-hour period; or
4. A
violation of the terms and conditions has taken place on a Player's Sports
Gaming Account.
(20) When a Sports Wagering Account is in a
suspended mode, the Player shall be prevented from:
(a) Wagering;
(b) Depositing funds, unless the reason for
the deposit is to clear a negative balance that resulted in suspended
mode;
(c) Withdrawing funds, unless
the reason for the suspended mode would not prohibit a withdrawal;
(d) Making changes to the Sports Gaming
Account; and
(e) Removing the
Sports Gaming Account from the Sports Gaming System.
(21) A suspended Sports Gaming Account may be
restored as follows:
(a) Upon expiration of a
suspension initiated by the Player;
(b) Upon permission of the Council;
(c) When the Player is no longer a Prohibited
Participant; or
(d) When the
Licensee has lifted the suspended status.
Notes
Authority: T.C.A. ยงยง 4-49-106, 4-49-115(f), 4-49-118, and 4-49-125 and 2023 Tenn. Pub. Acts, Ch. 450.
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