19 Tex. Admin. Code § 130.124 - Digital Art and Animation (One Credit)
(a) General requirements. Students shall be
awarded one credit for successful completion of this course. Recommended
prerequisite: Art, Level I. This course is recommended for students in Grades
9-12. This course satisfies the high school fine arts graduation requirement.
(b) Introduction.
(1) Career and technical education
instruction provides content aligned with challenging academic standards and
relevant technical knowledge and skills for students to further their education
and succeed in current or emerging professions.
(2) The Arts, Audio/Video Technology, and
Communications Career Cluster focuses on careers in designing, producing,
exhibiting, performing, writing, and publishing multimedia content including
visual and performing arts and design, journalism, and entertainment services.
(3) Digital Art and Animation
consists of computer images and animations created with digital imaging
software. Digital Art and Animation has applications in many careers, including
graphic design, advertising, web design, animation, corporate communications,
illustration, character development, script writing, storyboarding, directing,
producing, inking, project management, editing, and the magazine, television,
film, and game industries. Students in this course will produce various
real-world projects and animations. The six strands include creativity and
innovation; communication and collaboration; research and information fluency;
critical thinking; problem solving, and decision making; digital citizenship;
and technology operations and concepts.
(4) Students are encouraged to participate in
extended learning experiences such as career and technical student
organizations and other leadership or extracurricular organizations.
(5) Statements that contain the word
"including" reference content that must be mastered, while those containing the
phrase "such as" are intended as possible illustrative examples.
(c) Knowledge and skills.
(1) Creativity and innovation. The student
demonstrates creative thinking, constructs knowledge, and develops innovative
products and processes using technology. The student is expected to:
(A) evaluate, edit, and create scripts for
animations;
(B) identify and apply
color theories, including harmony rules, tints, shades, gradients, color
mixing, new color creation, and the visual impacts of specific color
combinations using a digital format;
(C) compare, contrast, and integrate the
basic sound editing principles, including mixing and manipulating wave forms,
audio tracks, and effects;
(D)
compare and contrast the rules of composition such as the rule of thirds or the
golden section/rectangle with respect to harmony and balance;
(E) evaluate the fundamental concepts of a
digital art and design such as composition, perspective, angles, lighting,
repetition, proximity, white space, balance, and contrast;
(F) analyze digital art designs to interpret
the point of interest, the prominence of the subject, and visual parallels
between the structures of natural and human-made environments;
(G) distinguish among typefaces while
recognizing and resolving conflicts that occur through the use of typography as
a design element;
(H) use
perspective, including backgrounds, light, shades and shadows, hue and
saturation, and scale, to capture a focal point and create depth;
(I) use the basic principles of design such
as proportion, balance, variety, emphasis, harmony, symmetry, and unity in
type, color, size, line thickness, shape, and space;
(J) edit files using appropriate digital
editing tools and established design principles such as consistency,
repetition, alignment, proximity, white space, image file size, color use, and
font size, type, and style; and
(K) identify pictorial qualities in a design
such as shape and form, space and depth, or pattern and texture to create
visual unity and desired effects in designs.
(2) Communication and collaboration. The
student uses digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning and
contribute to the learning experience of others. The student is expected to:
(A) use vocabulary as it relates to digital
art, audio, and animation;
(B)
demonstrate the use of technology to participate in self-directed and
collaborative activities within the global community;
(C) participate in electronic communities;
(D) create technology
specifications for tasks and rubrics for the evaluation of products;
(E) design and implement procedures to track
trends, set timelines, and evaluate products;
(F) collaborate with peers in delineating
technological tasks;
(G) publish
and save information in a variety of ways, including print or digital formats;
(H) analyze and evaluate projects
for design, content delivery, purpose, and audience; and
(I) critique original digital artwork,
portfolios, and products with peers.
(3) Research and information fluency. The
student applies digital tools to gather, evaluate, and use information. The
student is expected to:
(A) distinguish
between and correctly apply process color (RGB and CYMK), spot color, and black
or white;
(B) research the history
of digital art and animation;
(C)
research career choices in digital art and animation;
(D) use the Internet to retrieve information
in an electronic format;
(E)
demonstrate the appropriate use of digital imaging, video integration, and
sound retrieved from an electronic format;
(F) import sounds from a variety of sources;
and
(G) create planning designs
such as rough sketches, storyboards, and brainstorming materials.
(4) Critical thinking, problem
solving, and decision making. The student uses critical-thinking skills to plan
and conduct research, manage projects, solve problems, and make informed
decisions using appropriate digital tools and resources. The student is
expected to:
(A) distinguish between and use
the components of animation software programs such as cast, score, stage, and
the animation manipulation interface;
(B) distinguish between and use different
animation techniques such as path and cell animation, onion skinning, and
tweening;
(C) create
three-dimensional effects by layering images such as foreground, middle
distance, and background images;
(D) apply a variety of color schemes such as
monochromatic, analogous, complementary, primary/secondary triads, cool/warm
colors, and split complements to digital designs;
(E) use the basic concepts of color and
design theory such as working in a bitmapped and vector mode to create
backgrounds, characters, and other cast members as needed for the animation;
(F) use the appropriate scripting
language or program code to create an animation;
(G) use a variety of lighting techniques such
as shadows and shading to create effects; and
(H) define the design attributes and
requirements of products created for a variety of purposes such as posters,
billboards, logos, corporate identity, advertisements, book jackets, brochures,
and magazines.
(5)
Digital citizenship. The student understands human, cultural, and societal
issues related to technology and practices legal and ethical behavior. The
student is expected to:
(A) discuss copyright
laws/issues and use of digital information such as attributing ideas and citing
sources using established methods;
(B) define plagiarism and model respect of
intellectual property;
(C)
demonstrate proper digital etiquette and knowledge of acceptable use policies
when using technology; and
(D)
evaluate the validity and reliability of sources.
(6) Technology operations and concepts. The
student demonstrates a sound understanding of technology concepts, systems, and
operations. The student is expected to:
(A)
demonstrate knowledge and appropriate use of operating systems, software
applications, and communication and networking components;
(B) make decisions regarding the selection
and use of software and Internet resources;
(C) make necessary adjustments regarding
compatibility issues with digital file formats, importing and exporting data,
and cross-platform compatibility; and
(D) read, use, and develop technical
documentation.
Notes
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